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Soulcalibur V

I first experienced the incredible gameplay that is Soulcalibur in 1999, Dreamcast style. The epic 3d weapons based fighting game was unlike anything I had played before and it had me hooked. I spent countless hours in practice mode trying to perfect not just a character, but all the characters. The characters arsenal’s were so deep, their styles so unique and there strengths so well-balanced that I lost myself in Namcos masterpiece.

So you can see why I’m so excited for the next installment in the series. Soulcalibur is  basically the only fighting game I play, at least consistently and seriously that is.

SC separated itself and added to the strategy of the fight with the 8 way run. It allowed you to continuously run or sidestep in a direction where other games only allowed you to sidestep once or roll. Probably the biggest attribute of SC’s gameplay was and still is, the flow of the battle. It’s quick, fluid and just seamless. This is because you have the ability to input a command before your character finishes their previous move, allowing you to pull off a number of moves in quick succession. You can recover, counter, parry or unleash a strong assault from what was a weak position just a second ago. It’s the beauty that is the flow of battle in all SC games, and one of the biggest reasons why it’s so damn addicting.

With SCV you can add a quick dodge to your list of parry’s and counter attacks. With a quick double tap you leap backwards out of harms reach ,which can obviously add depth to the games strategy. Speaking of dodging, those quick double taps along with  counters and other attacks will build up your critical edge attack gauge. Once it’s maxed out you’ll be able to unleash a devastating combo if you can time it just right.

With the years of award-winning gameplay, beautiful graphics, exciting new features and characters…….the soul still burns, in early 2012

UPDATE

New characters and features….enjoy
http://www.g4tv.com/lv3/55046

Diablo 3 to Consoles?! Maybe, Someone is Looking Out For Me.

According to kotaku.com, my feverish prayers are closer to being realized and they are taking the Diablo III’s going to consoles very seriously and are in the process of bringing people in to work on the conversion process.
Diablo is a fantastic series for Blizzard to jump back into consoles with as it can be transferred without the controller becoming a major issue as evidenced when they did it for the first Diablo.
I will be following this closely and praying it can launch in roughly the same time frame as the PC version.